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Godot Light2D and LightOccluder2D Tutorial | Blitztorial #godot #godotengine #gamedev


A godot light2d tutorial also covering shadow effects utilizing lightoccluder2d. Part of my Godot Blitztorial series. In this series we attempt to quickly and efficiently go over all that you need to know to develop a 2D game on the godot engine.

Godot Animation Player Tutorial | Blitztorial #godot #godotengine #gamedev

A Godot tutorial outlining the basics of how to use the animation player in the godot engine.

General Debugging, Performance, and Level Design | Godot 3.2 Game Dev | GDLive

Performance debugging in ROMM, a 2d metroidvania platformer made with the Godot Engine

Object Pool Re-Coding | Godot Engine 3.2 Gamedev | GDLive #gamedev #godotengine #gdlive

Creating an object pool in the Godot engine for ROMM, an indie metroidvania platformer.

Godot Collision Detection, Continuous_cd, and Collision Masks Tutorial | Blitztorial


A Godot tutorial detailing pretty much all you need to know about 2d collision detection- including a detailed explanation of continuous_cd (complete with diagrams!), collision layers, collision masks, area2d, signals, functions, ma momma, and more!

2D Platformer/Metroidvania Level Design in Godot | Game Dev Live | GDLive

Doing some level design for ROMM, a 2d metroidvania platformer made with the Godot engine

Debug and Art | Godot Engine 3.2 Gamedev | GDLive #gamedev #godotengine #gdlive

Doing some art and a bit of code debugging for ROMM, a 2d metroidvania platformer made with the Godot Engine

Implementing Custom Resources | Godot 3.2 Game Dev | GDLive #godot #gamedev #gdlive

Creating custom resource in the Godot game engine for ROMM, an indie metroidvania platformer.

Godot Parallax Background 2D Tutorial | Blitztorial #godot #godotengine #gamedev

A Godot tutorial covering the basics of implementing a parallax background. I left a few of my mistakes in the video instead of editing them out, and explain them later, as I feel they're quite common and most people might see the issues they cause

Re-Coding the MEOWS pt4 | Godot Engine 3.2 Gamedev | GDLive #gamedev #godotengine #gdlive

Recoding the weapons system in ROMM, a 2d metroidvania platformer made with the Godot engine

Enemy AI system tinkering/debugging pt2 | Godot Game Dev| GDLive #godot #gamedev #gdlive

Coding and debugging the AI system in ROMM, a metroidvania platformer made with the Godot Engine.

Lets play My first Indie game for Android - Mad Crab Grab. Made with Godot Engine

Playtesting, and ultimately debugging, Mad Crab Grab- a casual action mobile game made with the Godot Engine.